Tamriel is in turmoil. As the continent is engulfed by the flames of war, a mysterious figure has decided she knows the true solution to the chaos. To impose her will, she would fundamentally alter the nature of reality, heedless of the consequences. Until now, she has been able to accomplish her objectives behind closed doors, but a daring group of adventurers has learned of her machinations and is working to defeat her before she can perpetrate the betrayal of the Second Era.
The Elder Scrolls: Betrayal of the Second Era is an adventure strategy game of combat and character-building for 1-4 players, set in the beloved world of The Elder Scrolls franchise. In campaign-based play, adventurers will develop their characters and explore the provinces of Tamriel, completing quests and revealing new mysteries as they uncover the plot of a hidden antagonist. Combining The Elder Scrolls' commitment to world-building and character customization with Chip Theory Games' world-class component quality and strategic design, Betrayal of the Second Era is an exciting new foray into the lands of Tamriel.
Like the video games, players can expect a mix of exploration, character building, delving into dungeons and combat. The tabletop combat and character creation systems in the game are heavily inspired by Chip Theory's award winning title, Too Many Bones. Each adventure in the game takes place over the course of three gameplay sessions, with sessions being roughly one hour per player in length. Players will customize and control a single hero throughout all three sessions of an adventure as they manage multiple skill lines, classes and experience the many regions of Tamriel, each with their own unique flavor and mechanics.
The game features a heavy emphasis on character building. Experience points are handed out generously, allowing players to build interesting and unique characters in the consolidated timespan required in a tabletop experience. You'll keep your character for three total play sessions. Game session to game session progression is meaningful, but players are not required to remember complex narrative points or play with the same group forever.
Betrayal of the Second Era is set during the events of the Planemeld, as the Order of the Black Worm plots to secure the Amulet of Kings. As the dark cult schemes, however, one of their members is planning an even darker betrayal, one that will tie Tamriel in with Oblivion forever. Adventurers will uncover her machinations amid a bevy of endlessly replayable content.
Contents
- 230 Chips (96 Heavy-Weighted Chips, 90 Standard Health Chips, 44 Mini-Chips)
- 158 Dice (125 Heat-Printed, 32 Unprinted Fatigue Cubes)
- 48 Acryllic Square Stat Tokens
- 12 Neoprene Map Tiles (1 Entrance Tile, 1 Clash Mat, 10 Delve Tiles)
- 4 Edge-Stitched Character Mats and Save Trays
- 413 PVC Plastic Cards (Encounters, Loot, Side Quests, Skill Lines, Classes, and Delves)
- 7 Spiral-Bound Books (5 Gazetteer Quest Books, 1 Rulebook, 1 Tutorial Guide)
- 3 Draw bags
- A bevy of helpful storage solutions and more!
Ages 14+ | 1-4 Players | 2 Hours + 30 Minutes per Player